How To Be The Very Best

. . . Like No One Ever Was

Tiers

Overused

OU (Overused) is Smogon's fundamental usage-based tier. It is by far, the most competitive tier and is typically the go-to tier for Pokemon battles. Every Pokemon can be used in OU, except for Pokemons that are classified as Uber. While all non-Uber Pokemon can be used in OU, only those Pokemon that make up at least ~3.41% of total weighted usage in the tier are classified as 'OU.' A Pokemon is truly 'OU' if a typical competitive player is more than 50% likely to encounter that Pokemon at least once in a given day of playing which is roughly 20 battles. I would not recommend starting off in OU if you're a new trainer as it may be overwhelming. For a complete list of Pokemons that are considered OU, click on the link below.
Pokemon OU Tier

Underused

UU (Underused) is Smogon's second usage-based tier. All Pokemon that are not OU by usage and are not banned to Ubers can be used in UU. While any of the Pokemon can be used in UU, only those Pokemon that make up at least ~3.41% of total weighted usage in the tier are designated 'UU.' A Pokemon is truly 'UU' if a typical competitive player is more than 50% likely to encounter that Pokemon at least once in a given day of playing (20 battles). This would be the best tier to start off in for a new trainer. For a complete list of Pokemons that are considered UU, click on the link below.
Pokemon UU Tier

Rarely Used

RU (Rarely Used) is Smogon's third usage-based tier. All Pokemon that are not UU or higher by usage can be used in RU. While any of the aforementioned Pokemon can be used in RU, only those Pokemon that make up at least ~3.41% of total weighted usage in the tier are designated 'RU.' A Pokemon is truly 'RU' if a typical competitive player is more than 50% likely to encounter that Pokemon at least once in a given day of playing (20 battles). This tier leaves more room for creativity for your team-building. For a complete list of Pokemons that are considered RU, click on the link below.
Pokemon RU Tier

PU

PU is the lowest usage-based tier. All Pokemon that are not RU and above by usage can be used in PU. In my experience, this is the best tier for creativity. Most of the Pokemon that are in this tier do not get much time to shine on the battlefield as they just do not measure up to the likes of Garchomp and other powerful foes. However, this leaves room for unpredicatbly since most likely you have not encountered this Pokemon before and do not know what to expect. This makes this tier one of the most enjoyable ones as it takes away the seriousness of battling that you will see in the higher tiers. For a complete list of Pokemons that are considered PU, click on the link below.
Pokemon PU Tier

Little Cup

LC (Little Cup) is a format in which players may only use Pokemon that have not yet evolved but are capable of evolution. This is perhaps one of my favorite tiers to play. The action is really fast paced and the outcome of the battle can overturn in either player's favor in a blink of an eye. Who knew that baby Pokemon could be so exciting! For a complete list of Pokemons that are considered LC, click on the link below.
Pokemon LC Tier

Uber

Ubers is the most inclusive of Smogon's tiers. This tier allows the use of any Pokemon species. Only certain abilities and combinations that are considered "unfair" are banned in this tier. Ubers is not influenced by Pokemon usage in OU, UU, RU, or NU, and the usage of Pokemon in Ubers has no influence on the compositions of those tiers. For a complete list of Pokemons that are considered Uber, click on the link below.
Pokemon Uber Tier

Quick Note

Now, in order for any Pokemon trainer to truly succeed on the battlefield, it is extrememly crucial to know the basic fundamentals of Pokemon. This guide focuses on the online aspect of the game which majority of the time are experienced trainers. But do not worry, I provided a link here to assist those in catching up on the basics of Pokemon. The information provided is required if you are new to Pokemon. If you are an experience experienced trainer, you may proceed.

Threats

Tapu Koko

Type: Electric
Abilities: Electric Surge
Base Stats: 70 HP / 115 Atk / 85 Def / 95 SpA / 75 SpD / 130 Spe
Tapu Koko is extremely fast!! It outspeeds the majority of Pokemon it encounters and almost always will make the first move. Despite its average Special Attack stat, Electric Terrain gives it a very strong Thunderbolt. However, low power on its coverage moves makes it difficult for it to break past Pokemon that resist Electric. Its coverage, while not spectacular, has everything it needs to hit the vast majority of the tier. Its Fairy typing helps it defensively by giving it useful resistances to Fighting and Dark and an immunity to Dragon, letting it switch into Pokemon like Tornadus-T, Thundurus, and Weavile very easily. Electric Terrain provides minor team support by preventing Pokemon like Tangrowth and Amoonguss from putting its teammates to sleep and crippling opposing Tapu Lele and Bulu in a pinch.

Garchomp

Type: Ground
Abilities: Rough Skin / Sand Veil
Base Stats: 105 HP / 140 Atk / 95 Def / 55 SpA / 65 SpD / 45 Spe
Garchomp is a dominant force in the OU metagame thanks to its many positive traits including high base Attack, good bulk, an excellent Ground/Dragon typing, a great movepool, and an awesome Speed tier. Said STAB combination and high Attack in particular grants it the ability to punch holes in several balanced teams. Access to Stealth Rock and Swords Dance also allows Garchomp to act as a great suicide lead for hyper offensive teams. Additionally, it is able to take on a more defensive role in which it sets up Stealth Rock and phazes with Dragon Tail. This is bolstered by its Rough Skin ability, which, when combined with a Rocky Helmet, punishes physical attackers for 30% of their HP every time they use a contact move. This is especially useful against VoltTurn teams since Garchomp's Rough Skin ability punishes physical attackers while its Ground typing blocks Volt Switch. However, Garchomp has a crippling 4x weakness to Ice-type attacks, which are often seen on faster Electric-type Pokemon.

Alolan-Muk

Type: Poison / Dark
Abilities: Poison Touch / Power of Alcemy
Base Stats: 105 HP / 140 Atk / 95 Def / 55 SpA / 65 SpD / 45 Spe
Alolan Muk has an excellent typing that provides 4 useful resistances and an immunity to Psychic, which combined with its good 100/105 special bulk makes it a safe switch-in to many Psychic-type Pokemon such as Tapu Lele and Mega Alakazam. STAB Pursuit allows Alolan Muk to effectively trap Psychic-types and either KO or severely cripple them on the switch. STAB Knock Off hits hard and complements Alolan Muk's Poison-type STAB moves by being able to cripple Steel-types. Muk has a respectable chance to spread poison by its ability, Poison Touch. This allows it to potentially cripple normally safe switch-ins before being forced out. One of my favorite sets to run with Muk is a Curse set. Curse is a move that increases both its attack and defense stats while lowering its speed. This potentially turns Alolan-Muk into a sweeper similar to Garchomp. However, Alolan-Muk is incredibly weak to Ground-types, and has no real way to threaten them.

Conkeldurr

Type: Fighting
Abilities: Guts / Sheer Force / Iron Fist
Base Stats: 105 HP / 140 Atk / 95 Def / 55 SpA / 65 SpD / 45 Spe
Sporting the second-highest Attack of any non-Mega Pokemon in the tier as well as above-average bulk, Conkeldurr is a fearsome attacker capable of threatening many Pokemon in the tier. Conkeldurr also has three excellent abilities to choose from, as well as a deep movepool with a surprisingly large amount of coverage. Its access to good priority in Mach Punch in particular helps set Conkeldurr apart from other Fighting-type Pokemon in the tier, as it helps bypass Conkeldurr's low Speed and hits many threats to offensive teams such as Sharpedo and Cobalion for super effective damage. This patches up Conkeldurr's mediocre special bulk and allows it to be a formidable tank, taking hits while packing quite a bit of power. The rise of Fairies such as Azumarill and Clefable does get in Conkeldurr's way, but when it comes to a bulky Fighting-type, there is no Pokemon like Conkeldurr.

Alakazam

Type: Psychic
Abilities: Synchronize / Inner Focus / Magic Guard
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe
With high speed and special attack, an offensive set for Alakazam should go without saying. Having a STAB attack should be obvious, and Alakazam has two viable choices. Psychic packs more power and can on occasion get lucky with a special defense drop, while Psyshock can target the opponent’s defense, allowing a slightly easier time getting around special walls. However, there’s a few obvious gaps in Psychic coverage. The most obvious of which is Dark types and Steel types, both of whom are handled by Focus Blast, which for the former can often be the only thing standing between Alakazam and a Pursuit trapping. Shadow Ball is next up on the coverage list, as it hits opposing Psychic types hard, in addition to dealing super effective damage against Ghosts as well. For the final moveslot, Alakazam has a few options available to it. Encore can be used to troll some of the more passive Pokemon, in addition to messing with Substitute users and things trying to set up.

Mantine

Type: Water/Flying
Abilities: Swift Swim / Water Absorb
Base Stats: 85 HP / 40 Atk / 70 Def / 80 SpA / 140 SpD / 70 Spe
An impressive base Special Defense stat combined with decent HP makes it scarily specially bulky. It checks many common threats such as Pheromosa, Mega Charizard Y, and Heatran due to its great typing. Roost and Scald are both obvious choices, giving Mantine longetivity and a way to damage and burn opposing pokemon. Mantine is a good defogger, because it is able to pressure many hazards setters thanks to its Scald STAB. Haze can be useful against pokemon such as Belly Drum Azumarill, Manaphy, SD Aegislash and SD Mega Scizor. Toxic can be used, if Haze or Defog are unnecessary. Mantine is by far my favorite special wall to use as it can take numerous special attacks while taking minimal damage from it. However, Mantine is 4x weak to Electric, a great offensive type in the metagame, which often prevents it from providing utility. It's weak to Stealth Rock, which limits its ability to switch in and what it can switch in to.

WishiWashi

Type: Water
Abilities: Schooling
Base Stats: 45 HP / 140 Atk / 130 Def / 140 SpA / 135 SpD / 30 Spe
Taking its School Form as the original form, this Pokemon essentially is an Archeops with a more lenient condition and a less forgiving consequence. However, we can look at what School Form has to offer, and we see that there is plenty of it. For starters, Base 140 offenses and 45/130/135 defenses are nothing to laugh at, and it will take considerable effort to get Wishiwashi into Solo Form. Furthermore, with a powerful STAB Hydro Pump and sufficient coverage options, this Pokémon is guaranteed to put a dent in something, at the very minimum. A Hydro Pump coming off of a 140 base Special Attack, with Ice Beam for coverage, is nothing to scoff at, especially if it is guaranteed to 3HKO Mew with maximum Special Defense investment. With 140 base Attack as well, Earthquake makes it easy to take care of problematic Steel-type Pokémon, and is notable for hitting Toxapex super effectively.

Lucario

Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe
Lucario makes its mark in RU as one of the best sweepers in the tier, which is shown through its great offensive movepool and access to both Swords Dance and Nasty Plot. Swords Dance lets Lucario boost its Attack, setting it up for a sweep while Nasty Plot is similar in that it boosts Lucario's Special Attack. Lucario also gets access to Extreme speed and Bullet Punch. These moves are known as priority moves which allows Lucario to attack first despite its mediocre speed stat. It also has a great ability in Justified, which lets it take advantage of Dark-type moves, such as Mega Absol's Knock Off. However, Lucario has poor defenses, which make it hard for it to take nearly any hit. Despite its good set of resistances, Lucario has weaknesses to many common types, such as Fire, Fighting, and Ground. Lucario also needs to set up in order to deal a lot of damage.

Araquanid

Type: Water / Bug
Abilities: Water Bubble
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe
Water Bubble prevents burns, halves Fire-type moves' damage, and doubles the power of Araquanid's Water-type moves. Put all these together with Water-type STAB, and Araquanid is going to deal serious damage even to Pokemon that resist Liquidation, and its offensive power cannot be easily hindered. Impressive Special Defense lets it tank strong hits, and even some super effective ones; for example, Nihilego's Power Gem after a Beast Boost only has a 50% chance to OHKO. Its low Speed lets it perform very well under Trick Room. However, low offensive stats leave its other moves noticeably lacking in power. It's tough to be a Bug-type in a metagame with Tapu Koko, Kartana, and Tapu Fini, which can all easily counter it. Araquanid is rather easy to predict, as it only has one reliable role.

Salandit

Type: Fire / Poison
Abilities: Corrosion / Oblivious
Base Stats: 48 HP / 44 Att / 40 Def / 71 SpA / 40 SpD / 77 Spe
Salandit can make for a relatively good wallbreaker with its high Speed, good offensive typing, and good Special Attack. Its hidden ability, Oblivious, lets it set up Nasty Plot without needing to worry about being Taunted; getting Taunted is not a big problem for most set up sweepers in the first place, but it can be useful. However, Salandit's huge weakness to trappers largely holds it back from its full potential. It also has paper-thin defenses, being OHKOed by almost every super effective hit. But, despite its weaknesses, Salandit is still a huge threat. Nasty Plot is used to set up for a sweep. Sludge Bomb is Salandit's main Poison-type STAB move. It is 100% accuracy can be very useful for guaranteed damage. Fire Blast is Salandit's Fire-type STAB move and is an extremely powerful move in general used to defeat many common Steel-types such as Ferroseed and Pawniard. Hidden Power Ground covers the Rock-types that Fire Blast and Sludge Bomb can't hit.

Mareanie

Type: Water / Posion
Abilities: Synchronize / Inner Focus / Magic Guard
Base Stats: 50 HP / 53 Atk / 62 Def / 43 SpA / 52 SpD / 45 Spe
Mareanie's fantastic defensive ability in Regenerator alongside its decent mixed bulk, access to reliable recovery, and typing allow it to function on balanced and defensive teams as a stellar defensive pivot as well as a safe switch-in to common threats. Scald is a useful STAB attack that has a decent chance to burn physical attackers. Sludge Bomb is a good STAB attack that hits Fairy- and Grass- types. Recover provides Mareanie with an impressive amount of longevity and, alongside Regenerator, allows it to sustain itself throughout a battle and stall out status-inflicted foes. Toxic Spikes allows Mareanie to support its teammates by poisoning foes; thanks to Regenerator, it is able to be set up consistently throughout a match. Haze can be used over Sludge Bomb or Toxic Spikes in order to help Mareanie deal with threatening setup sweepers in Swords Dance Garchomp by removing its stat boosts.

Alolan-Meowth

Type: Dark
Abilities: Pickup / Rattled / Technician
Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe
Alolan-Meowth is a major threat in the LC tier. It is the fastest Parting Shot user and with Parting shot being able to change the momentum of a battle, Alolan-Meowth is a must.Parting Shot allows for Meowth to pivot around on teams, keeping up momentum. Dark Pulse is its strongest STAB attack. Hidden Power Fighting provides decent coverage alongside Dark Pulse. Taunt allows Meowth to block hazards from Dwebble and Surskit, though it is risky. Taunt can also block status moves, which can be turned into set up opportunities alongside Z-Memento. Thunderbolt allows Meowth have some offensive presence in the face of most Fairy-types

Solgaleo

Type: Fire / Steel
Abilities: Full Metal Body
Base Stats: 137 HP / 137 Att / 107 Def / 113 SpA / 89 SpD / 97 Spe
Solgaleo is able to counter many Xerneas variants by virtue of its typing and above average defensive stats. It has access to reliable recovery via Morning Sun, which is rare among Xerneas answers. An above average Attack stat allows Solgaleo to run offensive sets, KOing Xerneas after a bit of prior damage or putting it into range of priority moves. Its wide coverage allows it to hit the vast majority of the metagame for decent damage. It is able to deal with Deoxys-A well, countering variants that do not carry Knock Off. An excellent ability in Full Metal Body allows Solgaleo to avoid Attack and Speed drops from Intimidate and Sticky Web. Solgaleo is hindered by its weakness to Ghost-types, which leaves it vulnerable to being revenge killed by Mega Gengar. Weaknesses to Ground- and Dark-types, two of the most viable types in the tier, do not help Solgaleo's defensive utility. It lacks the power to break through some walls, as Steel / Psychic is not the best offensive typing in the metagame.

Arceus

Type: Normal
Abilities: Multitype
Base Stats: 120 HP / 120 Atk / 120 Def / 120 SpA / 120 SpD / 120 Spe
With a strong priority move, fantastic 120 base stats across the board, and a wide array of coverage moves, Arceus makes for an effective late-game sweeper that can easily set up and sweep once its checks and counters have been weakened. However, a huge part of Arceus viability also comes from its ability to serve as a very strong revenge killer for its team, taking out weakened offensive threats with its Life Orb Extreme Speed. Arceus-Normal also pairs well with other offensive behemoths such as Primal Groudon, Xerneas, Darkrai, and Mega Salamence, easing its ability to fit onto offensive teams. Arceus fares well against a variety of offensive threats due to having a strong priority move in Extreme Speed and various coverage options.

Lulana

Type: Psychic / Ghost
Abilities: Shadow Shield
Base Stats: 137 HP / 113 Atk / 89 Def / 137 SpA / 107 SpD / 97 Spe
Lunala has decent Speed and good Special Attack stats, making it an ideal wallbreaker. It possesses good coverage between its STAB moves along with options like Moonblast and Focus Blast. Shadow Shield reduces the damage Lunala takes by half if Lunala is at full HP, and it is not affected by Mold Breaker abilities, which gives Lunala fantastic bulk at full HP. While good offensively, Psychic / Ghost is among the worst defensive typings in the game. Due to its 4x weakness and lack of a powerful STAB move to deal with them, Lunala hates Dark-type Pokemon for their ability to do huge damage to it with ease while preventing it from spamming its STAB moves, although it does have the coverage options to beat most Dark-types in certain situations. Despite this, the immunities it does have enable it to be a good Choice Scarf Pokemon and have a good matchup versus offense. Lunala suffers from being just slower than some common threats, most noticeably Yveltal and Adamant Mega Lucario.

TYPES

Making Your Team

Intro to Pokemon Online

Pokemon. It is beloved by numerous individuals around the world. The purpose of this popular game is to battle along side your best friend which just so happens to be a Pokemon. With a game this fun, exciting, and immersive, it is no wonder that the online community is flourishing at the moment with no sign of stopping. However, one of the hardest problems that new Pokemon trainers encounter is "How do I build a team? Am I supposed to build around one Pokemon, two, maybe three? Everyone who has played competitive battling can admit they had a tough time just trying to get started. However, even with the metagame changing so often, there is a template for team-building that stays the same. Now I am not saying that if you follow this template, you will be unbeatable and go on a long winning streak, no. This template is simply a starting point for new Pokemon trainers. Once you get started, you will slowly find your place on the battlefield.

Creating Roles

Every Pokemon you put on your team must fulfill a purpose. Each Pokemon is categorized into specific roles that they are best used for. Some Pokemon may be able to fulfill multiples roles, making them that more unpredicatble. In my experience, the most effective way to create roles for each Pokemon is to use the threat list thread to identify all the major Pokemon in each tier. I had the pleasure of displaying three major threats from each tier ealier in this article, you're welcome! The Pokemon listed above are the top three threats I have encountered in my own Pokemon online experience that have given me the hardest time. Keep your eye out for them. (Perhaps a good starting part would be to try those Pokemon out for yourself.)

It is important to go through this process slowly, as even if a Pokemon isn't generally used in one type of role, you can still find it useful in the future. For example, although Lucario is mainly used as a sweeper, you could use it as a bait with Hidden Power Ice, catching a Pokemon that is weak to ice off guard. (pssst... Garchomp is 4x weak to Ice!!!) You never know when a particular resistance or ability will come in handy, especially if you're trying to build around something unorthodox. One of my favorite unorthodox sets I enjoy using involves Garchomp. Not alot of trainers use its second ability, Sand Veil, as you need a weather condition to use it. Sand Veil increases the likelihood of an attack missing by 20% as long as Sandstorm is active. Garchomp is used for either its offense or defense presence on the battlefield with the ability Rough Skin. I, on the other hand, enjoy gambling on the chance my opponent will miss. It takes a bit away from the seriousness of battling and makes it fun! If a particular Pokemon is not performing its duty, then using your lists you can find a Pokemon that fills the same role but also handles the weakness you want to cover. All in all, the lists just make team building more efficient and save a lot of time searching for Pokemon.

Offense

In the Pokemon world, a well balanced team is the key for success. Every team consists of a total of six Pokemon. The template that has brought me the most sucess include a Lead, Physical Wall-Breaker, Special Wall-Breaker, Sweeper, Speed and Pivot.

Leads are a useful role in an offensive teams. They are the first Pokemon to start the battle. These are usually the Pokemon that set up Stealth Rock, Taunt opposing Stealth Rock Setters, or set up screens for extra defense. It is important that you are able to flow directly from your lead to your breakers. This is difficult to do, but the easiest way is to play a fictitious battle out in your head. Predictions are really crucial. Simply imagine each lead attracting certain Pokemon and performing a certain course of action. After that, determine whether or not your breakers can maintain the pressure.

The role of the physical wall-breaker and special wall-breaker are to take out the most annoying Pokemon on the field that will just not faint. Usually a Pokemon who is defensive, whether physically or specially, in one area will not be so defense in the other. For example, Garchomp can just stand there and barely fill a scratch from physical moves as he is naturally physically defense. This combined with its ability Rough Skin, and its no wonder that numerous Pokemon trainers use this threat on their teams, making Garchomps one of the kings of the OU tier! However, Garchomp is weak to ice which in most cases, is a special move. That is where the Wall-breaker comes in. Their role is to tear down the wall standing (or floating) in front of you. Chansey with Evilote is almost impossible to defeat with special moves alone. Chansey is an absolute beast when it comes to Special defense. With an unimaginable HP stat of two hundred and freaking fifty!!! and a special defense stat 105, Chansey can sponge ice beams all day. It is more likely than not that you WILL run out of attacks before Chansey even gets to half her health. However, with an embarassing physical defense of only 5, Chansey will die to one or two physical moves alone. This is where your second wall-breaker would come in and tear down that wall. Since most wall-breakers are naturally powerful on their own, they can fit the role of sweepers too. Sweepers can be described as a broom sweeping dust. Likewise, a sweeper is a pokemon who is cleaning house! They are the ones who Knock Out Pokemon one after the other. In most cases, sweepers win the game for their trainer if the opponent does not have a counter.

There are only a select number of pivots in the entire game. A Pokemon could be classified as a Pivot if it has the moves Baton Pass, Volt Switch, and U-turn. The role of a pivot is to take hits but not take too much damage. This strategy allows pivots you to reposition yourself, collect your composure to secure the momentum.

In a Pokemon battle, Speed is an important factor. It allows the faster Pokemon to make the first move, The two most prominent are Sharpedo and Yanmega. Both are able to reach the high Speeds needed to finish off anything that wasn't already dealt with. However, the majority of Pokemon used in this role will be Choice Scarf users. This role can often be seen as the end-game sweeper. Though it is not called a sweeper, it is really the Pokemon that finishes off everything. The breakers weakened the counters for the sweeper. But the sweeper severely injured the counters, and then some. If the breakers and sweeper did their job, the "Speed" role just has to clean everything up. As there are many weakened Pokemon by the time it is sent in, Moxie Pokemon are particularly helpful in this role, as they only get stronger as they pick off more Pokemon. Speed could be the only solution to your opponent's sweeper. If you are able to attack first and KO their sweeper and regain momentumn, the battle could swing back to your favor.

Quick Note

The four weather conditions are hail, rain, sun, and sandstorm. The important thing to remember is that at least one of your Pokemon needs to benefit from the weather. (Like maybe oh I don't know... a Sand Veil Garchomp in Sandstorm) The weather condition is triggered by a Pokemon's ability. These abilities are Drought, Drizzle, Hail, and Sand Stream which summon Sun, Rain, Hail, and Sandstorm (in that order). Some of my favorite Pokemons to use for each condition is Torkoal for Drought, Politoed for Drizzle, Vanilluxe for Hail, and Hipowdon for Sandstormed (teamed with Garchomp of course). There are other abilities that benefit from the weather. Chlorophyll, Swift Swim, and Slush Rush and Sand Rush doubles your Pokemon's speed when in the Sun, Rain, Hail, and Sandstorm. Sand Veil is just awesome in the Sandstorm. The weather also has added effects to the battlefield. Fire and Water attacks do more damage in the Sun and Rain. Hurricane and Blizzard are two of the strongest moves in the game that normally have low accuracy but in the Rain and Hail will always hit everytime. Weather is just awesome.

Finally, there is one more subject to wrap up this competitive battle guide. Pokemon holdings items. In the world of Pokemons, items are required. They benefit your Pokemon in battle by boosting your Pokemon's stats, strengthening an attack , or healing their health points depending on the item. However, there are far too many items to list in a single guide so I will provide another link here and list off the main items you should keep in mind.

Choice Band

Choice Specs

Choice Scarf

Life Orb

Sitrus Berry

Focus Sash

Mega Stones

Deep SeaTooth

Getting Started

Now that this guide has given you some idea on how to start off it is time to start building your own team. Start planning, test out some Pokemons on the battlefield and see what works for you. Remember to keep in mind that Pokemon is just a game and the most important thing is just to have fun. The gif on the left was recorded on a Nintendo 3DS. Some of us may not have access to such a luxury but do not worry! I have provided a link below to the website that I use myself to battle online. It has everything from teambuilding, to OU, UU, RU, PU, LC, Ubers and much more. I highly recommend visiting the websiting. It is a great place to start. Just click on Mudsdale to go to the website or click HitmonTOP to go back to the top. I hope this guide has helped you on Pokemon competetive battling!!